The highest damage finesse weapon, a rapier, is only a d8: this means the trade off to use d6 (or even d4) light weapons is very minimal, and can actually mean an increase in damage overall from the bonus action attack. In general, Dex-based characters will get the most out of two weapon fighting, as they use Finesse weapons and these have a smaller damage die than their Strength-based counterparts. Whether dual wielding is for you, largely depends on your character.
#DND RADIANT ONE PC#
Even if you do get proficiency, you may have abilities that work better with TWF, or you may simply prefer your PC using two weapons. However, not all classes get proficiency to use these big hitters, or instead focus on Dexterity. Their weapons typically tend to have damage dies in the range of d10 – d12s/2d6. Melee characters who forego a shield, get to pick a weapon from the bigger damage dealers in an armory. Additionally, certain feat combos the aforementioned non-light weapons offer, such as Great Weapon Master and Polearm Master, become unavailable when you sacrifice using them. The biggest drawbacks of TWF for martial characters are having to give up two very helpful things: a hefty +2AC from wearing a shield, and the potential to have a bigger damage die with non-light weapons. There’s an added benefit when you’re fighting enemy spellcasters, more hits means the other guy has to do more constitution saving throws to maintain concentration! The Bad About Dual Wielding This is great for abilities that trigger each time you hit (like Rage damage, Divine Smite, etc.), or if you have an important ability that requires you hit (like Sneak Attack). The huge benefit of two weapon fighting is obvious: you get to deal the bad guys damage (at least) twice in one turn with your favorite light weapons. This last point might not seem like much, but besides letting you move up to 1d8 damage weapons (like a longsword or rapier), it also makes it much more likely that you can incorporate magic weapons you find into your character. Additionally, you no longer need to use light weapons to qualify for two weapon fighting. Player characters are granted a +1 to your AC whilst wielding two weapons to compensate for not wearing a shield. The Dual Wielder feat gives players several benefits: This feat allows your character to draw two weapons at once, whereas normal object interaction rules only allow one weapon a turn otherwise.
#DND RADIANT ONE FULL#
Your tired blood runs fast, as you slash a bulwark of a bandit with your short sword his eyes are full of rage and an unmistakable will to live. Everything around you is a blurred vision of blood, an auditory assault of clashing metal, and hearts beating hard against a mutual threat of fatality.